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The Last Of Us Part Ii

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players govern Joel, a smuggler tasked with escorting a juvenile girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against spiteful humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, stirring to eight players engage in long-suffering and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: along with Thieves. For the first era in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the additional half developed The Last of Us. The association between Joel and Ellie became the focus, next every further elements developed going on for it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and commotion capture, and assisted creative director Neil Druckmann in the manner of the expand of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its want ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it received indispensable acclaim, bearing in mind praise directed at its narrative, gameplay, visuals, sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling higher than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combined Game of the Year awards from several gaming publications, critics, and game rave review ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left astern adds a single-player rouse in imitation of Ellie and her best friend Riley. A sequel, The Last of Us allocation II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure leftover horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, tree-plant and sewers to assist the story. The player can use firearms, improvised weapons, and stealth to defend next to bitter humans and cannibalistic creatures tainted by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes direct of Joel, a man tasked similar to escorting a youngster girl, Ellie, across the joined States.[2] The artiste with controls Ellie throughout the game's winter segment.[3]

 

In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The performer is dexterous to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or raid enemies.[4] The artiste can revolutionize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting quickness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The player mood is crouching, next his companion nearby. Enemies lurk in the distance, subsequently a white outline alerting players of their location.

Listen Mode allows players to discover the point of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]

Though the player can assault enemies directly, they can as a consequence use stealth to onslaught undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened prudence of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the on the go lid system, the artist can crouch at the back obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation surrounded by the characters.[8] The performer can solve easy puzzles, such as using aimless pallets to assume Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish progressive areas. report collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an precious sharpness system by which unfriendly human enemies react to combat. If enemies discover the player, they may acknowledge lid or call for assistance, and can recognize advantage of the artist taking into consideration they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can encourage in achievement by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to injury enemies.[10]

 

Multiplayer

The online multiplayer allows happening to eight players to engage in competitive gameplay in recreations of multipart single-player settings. The game features three multiplayer game types: Supply raid and Survivors are both team deathmatches, subsequent to the latter excluding the endowment to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to take control of such lockbox wins.[12] In every mode, players prefer a factionHunters (a intervention of unfriendly survivors) or Fireflies (a lawless militia group)and save their clan breathing by collecting supplies during matches. Each fall in with is equal to one day; by remaining twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artist parts that can be converted to supplies; supplies can furthermore be scavenged from enemies' bodies. Players are competent to carry more equipment by earning points as their clan's supplies grow. Players can be next to the game to their Facebook account, which alters clan members' names and faces to have the same opinion the players' Facebook friends.[14] Players have the achievement to customize their characters in the manner of hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 savings account of the game were shut by the side of upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into severe creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the mayhem later his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors conscious in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler later his partner Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. back Tess kills him, Robert reveals that he traded the cache as soon as the Fireflies, a radical militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a youngster girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts state house outdoor the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an suit with a dealing out patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was unclean three weeks earlier and that her immunity may guide to a cure. The trio make their mannerism to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an unclean and, believing in Ellie's importance, sacrifices herself against pursuing soldiers appropriately Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. gone the put up to of tally (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a on the go vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally taking into account two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run away the city, Sam is bitten by an unclean but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and quickly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified deal near a hydroelectric dam afterward his wife Maria (Ashley Scott). Joel decides to depart Ellie taking into account Tommy, but after she confronts him very nearly Sarah, he decides to allow her stay once him. Tommy directs them to a Fireflies enclave at the academic world of Eastern Colorado. They locate the academic circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is extremely persecuted though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers pleasant to trade medicine for food; despite initially appearing kind and cooperative, David turns discordant after revealing the academic world bandits were share of his group. Ellie manages to lead David's charity away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks all along crying; Joel comforts her past they flee.

 

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after in relation to drowning, previously they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is swine prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must sever the mixed ration of Ellie's brain, which will slay her. Unwilling to let Ellie die, Joel battles his way to the effective room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, gone Ellie wakes up, Joel claims that the Fireflies had found many additional immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his checking account roughly the Fireflies is true.[17]

 

Development

Main article: encroachment of The Last of Us

A 35-year-old man past short brown hair, smiling and looking at something to the right of the camera.

A 35-year-old man as soon as curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led improve as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, afterward the freedom of Uncharted 2: in the midst of Thieves. For the first era in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the additional began take effect on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to mingle the gameplay of Ico (2001) in a credit set during a zombie apocalypse, taking into account that of George A. Romero's Night of the booming Dead (1968), with a lead setting same to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked as soon as protecting a teen girl; however, due to the lead character's heart condition, players would often resign yourself to control of the teenage girl, reversing the roles. Druckmann far ahead developed it with creating the version of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending time with Joel, as with ease as an exploration of how satisfying a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artiste John Sweeney explained was meant to "reignite [Ellie's] lust for life", after her misery considering her stroke as soon as David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even though the fungi mainly contaminate insects, taking run of their motor functions and forcing them to help cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the take up results of an outbreak of this infection.[24]

 

A 56-year-old man afterward dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The attachment along with Joel and Ellie was the focus of the game; every further elements were developed on the order of it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and leisure interest capture performances.[27] Baker and Johnson contributed to the move ahead of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's instinctive express was as a consequence redesigned throughout build up to create her look more similar to Johnson.[30] The game's extra characters after that underwent changes. The tone Tess was originally intended to be the main opponent of The Last of Us, but the team found it hard to take on her motives.[31] The sexuality of the feel relation was originally left distracted in the script, but far ahead altered to other reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along in the manner of compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted prematurely in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a prudence of hard times and innocence.[3] This minimalist read was then taken once the game's hermetic and art design. The unassailable of the impure was one of the first tasks during development; the team experimented with the unquestionable in order to accomplish the best feign possible. To accomplish the unassailable of the Clicker, they hired voice actress Misty Lee, who provided a unassailable that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of pretense as inspiration, such as Robert Polidori's photographs in imitation of Hurricane Katrina, which were used as a mention reduction once designing the flooded areas of Pittsburgh.[33] The art department were annoyed to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team decided upon a relation amongst simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's opening credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the association needed to be balanced once the campaigning of the world's issues, stating that they "wanted to resign yourself to the character building and interaction" of Ico and "blend it afterward the anxiety and perform of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The unnatural intelligence was created to coordinate similar to players;[37] the auxiliary of Ellie as pretentious sharpness was a major contributor to the engine.[38] The lighting engine was plus re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design afterward underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an official press release acknowledging some of the game's features.[2] The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected pardon date of May 7, 2013, and was pushed to June 14, 2013 worldwide for new polishing.[45] To shout from the rooftops pre-order sales, Naughty Dog collaborated like several retailers to give special editions of the game later than other content.[46]

 

Additional content

Downloadable content (DLC) for the game was released subsequently its launch. The game's Season Pass includes entrance to all DLC, as with ease as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included once some of the game's special editions and were handy on release. The Sights and Sounds Pack included the soundtrack, a operating theme for the PlayStation 3 home screen, and two avatars. The survival Pack featured other skins for the artist in imitation of the completion of the campaign, and in-game money, as without difficulty as further experience points and to come entry to customizable items for the game's multiplayer.[49] unaccompanied Territories Map Pack, released on October 15, 2013, supplementary four further multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, added a accretion of ten head items, nine of which are handy to purchase separately.[51]

 

The Last of Us: Left astern adds a single-player rouse which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone evolve pack.[53] A third bundle was released on May 6, 2014, featuring five cut off DLC: ashore extra a extra difficulty to the main game and Left Behind; Reclaimed Territories Map Pack further other multiplayer maps; Professional holdover Skills Bundle and Situational relic Skills Bundle bonus eight additional multiplayer skills; and Survivalist Weapon Bundle further four additional weapons.[54] The Grit and Gear Bundle, which bonus extra headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced checking account of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the light bar signals health, scaling from green to tawny and red once taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original story provoked players to remain in a menu though the recordings were played.[61] The game's Photo Mode allows players to take over images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the completion to watch all cutscenes following audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features enlarged graphics and rendering upgrades, including increased charm distance, an upgraded proceedings mechanic, a unconventional frame rate, and avant-garde audio options.[64] It includes the back released downloadable content, including Left in back and some multiplayer maps.[65] The progress team aimed to create a "true" remaster, maintaining the "core experience"[66] and major savings account and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us time-honored "universal acclaim", according to evaluation aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the environment development, report and subtext, visual and unassailable design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games confirmed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the financial credit memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation credited Magazine's David Meikleham wrote that the pacing contributed to the progress of the story, stating that there is "a real suitability of mature elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative bigger the vibes relationships.[75]

 

The charactersparticularly the attachment along with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the association felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed in imitation of "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the membership "genuine" and emotional.[75] PlayStation credited Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a highlight of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a link to her, and that the connection amid the characters was assisted by the game's optional conversations.[77] The tone performances then received praise,[72][74][81] in the manner of Edge and Eurogamer's Welsh noting that the script bigger as a result.[70][71]

 

Many reviewers found the game's feat a refreshing difference from new games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] while Kelly of Computer and Video Games enjoyed the variety in with reference to the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, toting up that enemies mood "human".[74] Joystiq's Mitchell reiterated same comments, stating that the raid "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters other favorably to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the precious intelligence negatively affected the combat, following enemies often ignoring players' companions.[73] Polygon's Kollar felt that the court case was unfair, especially following exploit the Infected.[77]

 

A location, formerly a city street, following overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic associated States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were moreover well received.

The game's visual features were highly praised by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various mature previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, as soon as Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that puzzling issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew approval from many reviewers. Kelly of Computer and Video Games confirmed that the environments are "large, detailed, and littered like secrets", calculation that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the story appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and charmingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the supplementary design elements placed as regards the game world, such as the hidden explanation and letters.[74]

 

Reviewers praised the use of unquestionable in The Last of Us. Eurogamer's Welsh felt that the hermetically sealed design was significantly bigger than in supplementary games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot avowed that the audio extra to the effect of the gameplay, particularly later than hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio appreciatively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] next the latter finding that it complements the gameplay.[81]

 

The graphic depiction of use foul language in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon war was "a critical evil to guide the game's fragile protagonist duo to safety", as opposed to visceral used as a method to attain objectives.[82] Kotaku's Kirk Hamilton wrote that the hurl abuse was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity united like violence, carefully making players tone uncomfortable while in violent combat. He confirmed that the deaths within the game were not unnecessary or unjustified, making the report more powerful.[83] Kelly of Computer and Video Games avowed that, despite the "incredibly brutal" combat, the ill-treatment never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the maltreatment is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's shout insults leads to players diagnostic the morality of their choices.[72] Joystiq's Mitchell wrote that the injure is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the liberty of the game, Keith Stuart of The Guardian wrote that the permissibility of the maltreat would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its dearth of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially expected as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in credit to extra games".[87] Chris Suellentrop of The other York mature standard that Ellie was a kind and "sometimes powerful" character, but argued that The Last of Us is "actually the tab of Joel", stating that it's "another video game by men, for men and practically men".[88] The Last of Us was moreover praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the notice of Bill's sexuality "added to his quality ... without in reality tokenizing him".[89] American management GLAAD named balance one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch between two female characters in Left astern was met following sure reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the original version, The Last of Us Remastered conventional "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, at the rear Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics traditional certain reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improvement beyond The Last of Us, despite the latter inborn "the most beautiful game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical expansion higher than the native game, particularly praising the increased glamor set against and greater than before lighting technology.[98] Liam Martin of Digital Spy as a consequence felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the juvenile detail changes and the puzzling improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the technical enhancements, such as the increased frame rate, a up to standard advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty declared that, even if the regulate was initially "jarring", he appreciated it through further gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even though the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is in the region of imperceptible, though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's bigger textures and loading times.[97]

 

The adjunct of Photo Mode was without difficulty received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to occupy "gorgeous" images using the feature.[96] The becoming accustomed of the controls established praise, subsequent to Moriarty of IGN particularly deferential the DualShock 4's triggers.[96] Swider of TechRadar felt that the additional controls repercussion in a better operational game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this desirability of immersion".[103] Reviewers moreover appreciated the engagement of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive relation of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold on top of 1.3 million units, becoming the biggest video game instigation of 2013 at the time.[109] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest establishment of an indigenous game since 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital release on PlayStation increase for PlayStation 3, though numerical sales figures were not disclosed; this tape was complex beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the united Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game furthermore topped the charts in the associated States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades traditional by The Last of Us

Prior to its release, The Last of Us traditional numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unconventional Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International concern Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was then named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson traditional multipart nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even if Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's tally next expected awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unusual Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unassailable design and music established awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design in addition to won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding proceed in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game received Best extra IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It standard Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It along with won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as skillfully as Best be active Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and standard an honorable hint for Best Technology at the 15th Annual Game Developers other Awards.[183] The game was named in the middle of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics support as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a liven up reading of fixed scenes in Santa Monica, California, following enliven music by Santaolalla. The be in was hosted and directed by Druckmann, with graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film adjustment of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through following some actors.[193] extremely tiny take effect occurred later than this, as Druckmann stated in April 2016 that the film had entered expansion hell.[194] In November 2016, Raimi stated that the film was at a standstill after Sony had a clash as soon as Druckmann.[195] Actress Maisie Williams expressed quickness in playing Ellie, and was in talks gone both Druckmann and Raimi to say yes the role.[196] In January 2020, images surfaced of a vivacious rapid film accommodation of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a mighty bridge" surrounded by the game and its sequel and would "reinterpret each of the chapters of the game next a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television getting used to of the game was announced in the planning stages at HBO, expected to cover actions of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to help write and processing develop the series. further dealing out producers will count television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The acquit yourself is a joint production of Sony Pictures Television and PlayStation Productions, and the first pretense produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us ration II

In February 2014, Druckmann said Naughty Dog were later a sequel but needed to locate a explanation "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann acknowledged that a small team had begun building prototypes, but shifted innovation to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us ration II at the PlayStation Experience concern upon December 3, 2016.[203][204] The credit takes area nearly five years after the first game; Ellie and Joel return, following players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will compensation to write the description alongside Halley Gross.[207] Straley will not compensation as game director.[208]

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